Wolfram Automata + Flash MX

Tuesday, March 2, 2004

automata.jpg

Flashtastic.

I’ve been writing simple Macromedia Flash MX programs exploring some cellular automata from Stephen Wolfram’s A New Kind of Science.

Anyway, these are three of the more interesting results.

To see my inspiration, check out page 157 of NKS online — Wolfram has the whole tome up for free, now.

bit bit bit bit bit

Posted Thu, March 4, 2004, 6:24am EST by jared

neato. that looks hard for Flash MX. did you get a new computer?
;)

Object Consumption

Posted Thu, March 4, 2004, 1:38pm EST by Josh

Yeah, I did. And I don't know Flash well enough to streamline my graphics code, so I used a graphic object for each pixel.

Any suggestions for speeding up the rendering of graphics like this? After a couple of hundred objects Flash begins to rattle and blow gaskets and grind to a near-halt.

Code?

Posted Thu, April 1, 2004, 6:01pm EST by Eric

Could you put up the Flash source? Its been years since I touched Flash, but I'm curious to see what you did.

Wolfram Automata Code

Posted Tue, April 13, 2004, 8:02am EST by Josh

You can download the Flash source file for this here:

http://www.auscillate.com/flash/wolfram_automata.fla

Use wisely.

DFA NFA?

Posted Mon, April 25, 2005, 5:04am EST by Brian

hi. is it possible to make an Automaton simulator to test whether a given string is accepted or not in Flash MX? an example of the program looks like the one on the link http://ozark.hendrix.edu/~burch/proj/autosim/
which is written in Java.

i am trying to implement one in Flash MX but i'm having a hard time. please reply back to my e-mail for any comments about this. thank you

JACK IS BACK

Posted Mon, April 28, 2008, 1:46am EST by KIRPALSINH JAGDISHSINH VAGHELA