Just a CloudPosted Fri, June 26, 2009, 9:32pm EST
The odd cloud formation in the top photo are mammatus clouds, by the way. Game Design & Musical PlayPosted Tue, June 23, 2009, 11:43pm EST
So Christin and I travelled through dark and drizzle to the Eyebeam “Mixer: Version” party out in Chelsea last Saturday. Britta and Rebecca had invited us to come check out the public installation of their excellent Windowfarms project, a take on DIY urban gardening. Photo below.
A handful of other projects were installed at Eyebeam for the event. We played a quick round of David Jimison’s Mad Libs+karaoke thing (we needed more alcohol, honestly) and after doing a round of meet-and-greet with the (actually surprisingly small) contingency of former ITPers we settled in for a round of the very well put-together World Series of [You] ‘Tubing project. Check out the link for the details, but quickly: A player goes to a kiosk and picks out five of their favorite funny/absurd YouTube videos. Mind were mostly along the lines of hamsters having sex and cats acting weird. I know what I like. And then you go up onstage and “play” your videos alongside someone else’s video choice. And the audience decides who has the better video by pointing with green laser pointers. Hamster sex video? A winner! Cat swatting at a hammer? A loser. I lost. Overall. So my YouTube skills must be weak. But. Very fun game. Very nicely put together. The pic at the top of this post (and the one below) are of Hans-Christoph Steiner’s hacked iPod musical performance project. Briefly: You pick an instrument. Each has an iPod stuck to it with custom sound-generating software that you kind of “scratch” (DJ-style) by touching the scroll interface on the iPod. I fiddled with the drums which apparently worked by pushing the four buttons above the wheel (on a third-gen iPod) — but it had crashed or something and I couldn’t seem to get it to work. Now. I’m not trying to get on Hans’ case — I liked the project. It looked great — I loved the whiteness of everything. Plus, it was quite a technical achievement. And people had a lot of fun with it — I mean, check out the pics. Girls gone wild. But. The sound was wild cacophony. Wild cacophony can be good, at times. But this wild cacophony came from people having a rather limited perception of what sounds poking at the iPod would make. And if they knew that, then they seemed to have little idea about how to use the sounds (besides just poking furiously). And if they figured out something good to do, they had no way to coordinate with the three other people making random noises on stage. And this is a very common problem for projects which expect audience members to come up and participate in the creation of sound. So. My graduate thesis for ITP (called “MMMI”) kind of sucked. I mean, it had its moments. The technology was kind of clever and I think I had a very polished visual design — but the resulting music wasn’t so hot. So, y’know, failure. It was a musical project, afterall. Specifically, a project that invited about twenty people to interact with the same musical interface at the same time with a specific goal of creating an intelligible piece of collaborative music. (The project also involved a bit of phone-to-screen technology which I’m not going to get into because it’s neither here nor there as far as this discussion. If you want to know more, go here.) Okay. I failed. But I think I was on the right track. Here’s why. People need structure. People need to be told what to do. Or, at least, to be given a shove in a certain direction. Whole broad swaths of design are built upon this notion, from architecture to web design to game design. People need this because they want to have success with things they may not be experts at. I want to successfully use the bathroom in the Chrysler Building despite the fact that I have never stepped inside the building before in my life and don’t even know how many floors it has. I want to successfully buy a Hickory Farms beefstick party pack from their site despite not knowing intimately how payment authentication on the web works. I want to have fun with Call of Duty: World at War even though I don’t know each and every level inside out and don’t even really know how much damage the different weapons do to bad guys. But in a creative environment people don’t want to be told exactly what to do. They want hints — signposts that can direct them, but be ignored if the user thinks of something better they’d like to do or try. And this is where I feel like applying “game-like” design strategies to musical instrument design is key — especially if you want several people who have never played your instrument to be able to collaborate in some meaningful way. My grad thesis, MMMI, tried to solve this by giving players points by hitting the balls on the screen and making sounds. Everyone had the same score, so it was cooperative rather than competitive. I wanted players to keep the musical balls bouncing on the screen, so I rewarded them for doing that. How they bounced the balls around to make different sorts of sounds — that was where their creativity and freedom came in. But. In order to advance “levels” — to get to the next set of sounds and visuals — they had to reach certain points thresholds. So. If players liked where they were and didn’t care to advance, then the points could be ignored without any penalty. Good, right? I offered a structure, but also allowed players to ignore the structure without serious consequence. This is one of the reasons I call this sort of thing “game-like” design or “applying game-like mechanics” — it’s not a game in the usual “win-lose” sense. So, yeah. My particular implementation wasn’t that awesome — this sort of design can be challenging, it turns out. (It also, just to note, probably alludes to the generative composition movement and possibly the sort of audience-performer breakdown of a “happening.” But who knows.) You have to provide a game-like structure but kind of modulate the punishment and reward systems to match what you, as “composer,” think would be a positive experience for your amateur performers. Why not just have a musical score for your players? (Score like sheet music, not like points.) Well, that’s certainly another way to go about it. But I think that feels just less “fun” overall — maybe because I’m biased towards the term “game” over the term “score.” The latter feels like something you have to do. The former feels like some you explore and play with. Anyway. Obviously this sort of application of “game-like” design for creative purposes interests me quite a bit. I feel like this has been touched upon, but we still haven’t seen it flourish. People credit games like Flower or Guitar Hero with being in this realm, but they’re not. Electroplankton kind of is, but at this point it’s fairly dated and obviously incomplete. I might go so far as to say if you can lose at something, then it’s not what I’m talking about here. I mean, you can paint a shitty picture, but if you start painting the sky green and the grass red your canvas shouldn’t abruptly vaporize and tell you how much you suck. Because maybe that’s what you want to do. Maybe that’s what you want to explore. What if I want to play all of the wrong notes in Guitar Hero? The song shuts off and I hear booing sounds. Okay. Don’t lie: You haven’t read this far. Okay. Maybe. Just in case, here’s a conclusion: I haven’t had the opportunity to work on a project with this theme in a while — since my thesis, really. But I want to. I’m currently exploring a few ideas for applying this sort of thought to iPhone games. And, actually, what’s neat about the iPhone is that there are a handful of apps which kind of do what I’m talking about. No, not “iFart.” (And not Brian Eno’s “Bloom,” either.) The Smule apps, I mean. “Ocarina” and “Leaf Trombone.” (Given the jillions of apps out there, I’m sure there are more.) Whereas my examples in the previous paragraph land a bit on the “this is just a game” side of the aisle, those two kind of land a bit too far on the “this is just a toy” side of the aisle. But it’s nice that they’re there. So, yeah. Hopefully I’ll come up with some clever notion and will get to write another windy blog post about it, here. Onward!
Thoughts on Google WavePosted Fri, June 5, 2009, 4:03pm EST
The peeps at Montauk last summer. “What would email look like if we set out to invent it today?” I’ve been watching the Google Wave video over the past couple of days. It’s a bit long, but they give a very complete overview of the service. Even though there are a million “tech du jour” blogs and I normally prefer to stay away from that kind of stuff on this blog, Wave struck me so I might as well toss out a few quick thoughts on the matter. So: 1. Yeah, e-mail certainly feels like it could use some modernizing — it hasn’t changed in any meaningful way in, like, forever. At least since I’ve been using it (circa 1994). It’s still “to,” “from,” “cc,” “subject” — and replies still stack inline, although now most e-mail clients will render replied-to text in different colors or something. Progress! 2. Wave is cool. It looks nice. I want to try it out. I like clever web interfaces. And I have a lot of respect for the team that put it together. As alluded to above, I wish more people would put thought into improving how e-mail works. Because doing so seems insanely challenging, especially given how deeply ingrained e-mail is into our concept of how the net works. Getting people to use a new service for the same task is difficult enough — cf. Firefox vs. Internet Explorer. For people my age and older, using e-mail is almost a reflex. Sending e-mails. Checking my e-mail. I do these almost subconsciously. They are cognitively low-overhead tasks for me. To get me to move to something conceptually different would require changing some rather deep wiring (although, yes — presumably parts of Wave will make their way into Gmail). (And I admit that younger generations may have a very different relationship to e-mail than my generation does. Maybe I’m already a crotchety old man. Sweet. Get off my lawn.) 3. There is almost nothing new to Wave. Except the cool presentation. (Which is, yes, a rather big exception.) You can do this now: if your e-mail client renders the web properly. I like the live collaboration inside Wave and I love that slider that lets you replay a Wave over time. But can’t dozens of websites do essentially what Wave is demoed as doing (minus some interface jazz)? Can’t I go set up a poll somewhere and link to it in the e-mail? Can’t I link to a map? Or photos? Or embed them? Widget-like? Why doesn’t e-mail support HTML well enough that I can send a frame that contains the contents of a live webpage that can be whatever I want? It could be a realtime Wave-like app. A Google map. Chess. A poll. A video. Whack-a-kitty. Etc. Instead of creating this third paradigm between the web and e-mail, we need to realize that the web and e-mail are actually the same thing conceptually — they’re just displayed inside different windows (or, hell, the same window if you’re using webmail). And especially with all of this social API stuff floating around, the concept of e-mail being private communication and the web being public communication is breaking down. Or, rather, has broken down. 4. I don’t like Gmail. Personal preference, sure, but I prefer desktop apps to internet ones when given the option. I find Gmail to be visually cluttered and putting ads on my private e-mails — are you fucking kidding me? No. I prefer Apple Mail. So I’m predisposed to being very much not interested in web-based “e-mail-like” communications technologies. I only really use Google for maps, search, and ads (I use AdSense on some of my sites). I’m not a huge fan of their collaborative tools. When I tweeted about this [1] [2] (sigh — “tweet” is the worst verb since “blog”), I asked “And where’s Apple on this?” I meant: Could Apple’s Mail team please get off of their cans and put some thought into Apple Mail so we could do things like this? I mean, I love being able to send e-mails of travel photos that look like they’ve been thumbtacked to bamboo — but let’s think bigger, here. Please. Screw Google, just use the existing e-mail protocol in some creative way to make embedding live web content into an e-mail simple. It’s a UI problem, mostly. And then to copy Google’s “Polly” poll tool, for example, you could whip up a polling widget (if one doesn’t exist that works well) in, like, an afternoon. With basic HTML and Javascript. And maybe a little social API or something to hook into address books. You have millions of developers who could make little widgety things and blow all of this Wave crap out of the water in no time. 5. I had a dream about ZZTop last night. Surely that’s not healthy. Anyway. In a week this topic will seem quaint and all of my opinions will be wrong, I’m sure. Notes on SXSW 2009Posted Thu, March 26, 2009, 12:54am EST
First: I’ve been playing World of Goo, a recent indie game that involves stacking sticky gooballs to one another in order to construct ever more elaborate towers and bridges and such. These goo structures kind of bobble and sway like jell-o scaffolding, so after staring at them for an hour, everything on my screen kind of bobbles and sways like jell-o paragraphs. I swear if I don’t counter-balance this paragraph some of the words are going to unstick and drop forever down into the goo pit on the bottom left-hand side of my blog. You’ve probably never noticed that. No worries. Neither have I. I digress. Well, not too far. So one of the guys from 2D Boy, the makers of World of Goo spoke at one of the SXSW panels I attended last week. A panel including folks from several indie game companies including Kellee Santiago of thatgamecompany and Jonathan Blow of Braid fame. Well, not Jonathan Blow — a male blow-up doll in a hoodie. Blow got sick or something. Anyway. I enjoyed the panel. And not so much for any technical or business info I picked up. It was mostly, as I texted to Adam Simon, a sort of “chicken soup for the game developer’s soul” deal. Talk of second mortgages and the gloomy dark place of being six months into a game and having six months more development to go and wondering if you’re really doing anything more than wasting your (and other people’s) time. At least this stuff resonated with me, being waist-deep in my own game project (with Charles Pratt) and having a similar sort of fearful lack of confidence — which is, I guess, just the way it goes with creative projects with long development times. So it’s comforting to be reminded that successful people have similar experiences. Ironic that Adam (and the rest of team SocialBomb) missed, because for the first couple of days they were going through their own gloomy moment, I’m sure. Their great Paparazzi iPhone game worked very well, but they had plans for a SXSW-specific game which seemed to fall apart at the last moment — and I totally, totally, totally know the feeling when it’s launch time and bugs pop up and you’re sitting at home (or someone’s parents’ home, in this case) working through obnoxious fucking fixes instead of going out and enjoying yourself. All developers know this feeling, I imagine. Otherwise, I think the conference went fairly well for the SocialBombers. All four of them stayed with us at my parents’ home in northwest Austin. Everyone has iPhones these days, so we all got our chance to photograph and tag people in Paparazzi and get our points. Very nice. The other big iPhone app release for SXSW was Dennis Crowley’s and Naveen Selvadurai’s FourSquare — or: Dodgeball with Achievements. Both Adam and Dennis presented along with Kevin Slavin of area/code (where both Dennis and I have previously worked), another former ITPer Daniel Liss and a guy from Zynga. Good panel, though the problem with having a panel the morning of the final day is, well, people can be a bit washed-out. As in, the audience. Me. I’m often a bit hazy. Before noon. On any day. Other good sessions: Tony Hseih, the Zappos CEO (who reminds me somewhat of Xanga founder John Hiler), gave his talk about Zappos’ business culture and some of his broader thoughts on customer service and “happiness” as a business product. Which I really enjoyed. One of the major takeaways for me was from his description of how Zappos hires new employees. Finding people who fit into the corporate culture is key, according to Hseih, so they have a variety of measures they take to make sure that personalities fit and that the people working at Zappos feel integrated into the company. I don’t do much hiring these days, exactly, but I do work on a wide range of projects with an assortment of people and I felt like some of his ideas about hiring could be applied (in less rigorous ways) to my own selection process of deciding people I want to work with. (Not that I need to ask everyone I know how lucky they are, but just as a way to guide my own thought process.) I think I’ve kind of implicitly done this, anyway, in the couple of years since I’ve graduated from ITP. With a couple of minor exceptions, I haven’t worked for or with anyone in the past couple of years that I wouldn’t call a friend aside from work — even if I first met them through a work project. And we’re all in the same extended social circle. I feel like this is such an important element of my lifestyle at the moment — I really enjoy what I’m doing. So something’s going right. Hseih’s talk definitely also dovetailed with the recent “science of happiness” movement — which I appreciate, as well. On a more business school note, he also spoke about customer service as a marketing expense — a topic which I loved. I feel like I deal with crap every month from companies like AT&T, companies that seem to go out of their way to make life difficult for me because the’ve already got my money and, so, well, fuck me. I exaggerate. But. Online, reputation is all you have (well, and price, I suppose — but I would argue that reputation trumps price, overall). And so I like to see a company that considers their core product not selling clothes — but delivering a good customer experience. Zappos has also embraced Twitter as a means of communicating with consumers and, true to form, after I twittered (twitted/twote/twat) about Zappos Tony Hseih followed me. Sweet. An aside: Let me make one general point about panels: Look, folks. We have (for the most part) paid money to hear you panelists talk. Between airfare and a festival badge and possibly a hotel room, we’ve shelled out a lot of cash. To hear your ideas. SO. When you do your panel, do some friggin’ prep work and have some actual non-obvious points you’d like to make about your topic. Y’know, you don’t even have to be 100% right, but you should at least make us think. Open up a discussion that you seed with ideas. Don’t just mill around and jabber about nothing in particular. And for fuck’s sake don’t spend half of the panel introducing yourselves and then ask the audience for ideas about how to improve your business. I charge a consulting fee for that. (I’m looking at you, everyone on the “New Think for Old Publishers” panel, except Clay Shirky (obvs).) Rude. And you make yourself look ridiculous and out-of-touch in front of exactly the sort of people you should be trying to engage. Two more panel notes:
Okay. Enough about the sessions. What else? Some dinners and after-parties. Oh: I lost the AMODA/SXSW Laptop Battle in the first round. Controversially, I might add! The judges kind of generally sucked, in many rounds totally ignoring the crowd response when making their choice. Not sure what the deal was. On a few occasions both performers would play and the crowd would almost all be cheering for Player #1, everyone waving a “1” with their fingers — and the judges would go with Player #2. Erm. Okay. Anyway, we kind of bailed after the first round of everyone performing, so maybe it improved. (At least I get to come back if they do it again next year.) It’s disconcerting to feel like you honestly did a better job than someone only to loose to them. Sounds like I’m an egotistical asshole, huh? But I don’t think I am. I just know laptop electronica because I’ve been making blippy noises with computers for the better part of the last fifteen years. Okay. I’ll stop bitching. But. I will note that Todd Simmons and the AMODA crew do awesome events and I know it takes a tremendous amount of energy to pull something like this off (just for me to crap all over). And the musical performances mostly totally rocked! The whole thing was, in fact, really fun. Just those judges kind of messed stuff up. Argh. </venting> Other stuff: We also went out to eat with a huge crew of ITPers-and-associates, as well. Serrano’s = excellent for evening margaritas. BBQ at the County Line the night before the cenference started. Big fat steaks at the Hoffbrau on Christin’s birthday (Tuesday the 17th). And a few social media parties, including one with a burlesque show. Although way fewer than last year. There were fewer start-ups in general at SXSW this time around. Just to note. This is getting long, so I guess I should:
So. I guess that’s about it. If you’ve read this far, let me reward you with a video of a cat with its head stuck in a bag. Oh, and AT&T sucks. They’ve been nothing but fail during SXSW. Sure would be nice to be able to get a phone call at the conference, guys! Or send a text message! I know no one could’ve predicted that tens of thousands of people would show up this year except for, well, everyone except you. Anyway. Poo. Magic Moments
Clay and Josh Klein talk over burgers.
Dinner at Serrano’s went well…
Clay even finally revealed his superhero alter-ego, Troubleboy. (“Be the trouble you want to see in the world,” his shirt reads — an example of a clever t-shirt that does not suck.)
Christin with the biggest shoe ever.
Pillows don’t lie.
Adam and Mike Dory at the Poodle Dog Lounge. Not shown: Lots of shuffleboard. The end! Williamsburg Goes OffPosted Wed, November 5, 2008, 4:03am EST
More about this soon, maybe. I’m exhausted. Rebecca and Jimmy Get MarriedPosted Thu, October 30, 2008, 12:52am EST
Rebecca Bray and Jimmy Graver — “Brayver,” for the portmanteauphiles — got married a couple of weekends ago. October 12th. Very nice! (And, coincidentally, on the same weekend my friends Christian and Shilpa got married in D.C. — congrats!) So. I’m not sure of the full story. But, as far as I understand it, Rebecca’s family — the Hurlbuts — have owned this farm in western Connecticut for about 280 years. Her aunt and uncle live and farm there, now, but Rebecca spent some of her youth living there and it’s a special place to all of the extended Hurtbut clan. And it’s a beautiful piece of land — so what better place to have the wedding. Outside. Under a tall, craggy tree. Amidst the bright Autumn colors.
Instead of walking down the aisle, Rebecca and Jimmy made their entrance through a corridor of apple tress. Which — incidentally — our wacky band of misfit asses almost missed due to a rather inept adventure renting a minivan and driving (six of us) from Manhattan up to Hurlbutland. Turns out it takes four hours to make a two-hour drive if you take forever at the car rental place and then get lost somewhere in the Bronx. So we arrived literally minutes before the ceremony began. Not enough time to grab any snacks or booze from the food tent the family had set up, but just enough time to unload in the bathroom after at least an hour of “we can’t stop!!!” as we zoomed by anything along the highway that we might’ve been able to urinate on. Whew. But we got there. And it was lovely.
The wedding was not religious. Instead Rebecca and Jimmy did something unique: They invited six couples from their lives to come up together and say a few words about how they made their relationships work. Each one had a different theme and, I believe, made a little art project to give to Rebecca and Jimmy. Some young friends spoke and some older couples spoke. Rebecca’s moms — in the photo above — said a few words about their relationship, as well, and sung a cute duet (I forget which song, though!). Rebecca’s bio-mom (left) looks just like her. Again, very nice. And thoughtful. Not boring. No offense to anyone whose weddings I’ve attended, but the ceremonies themselves can be a bit dry. Using it as a kind of salon on the topic of long-term love, though, was great.
And then Rebecca and Jimmy said their vows. A couple things to note: 1) Jimmy wore the same suit his grandfather got married in. 2) Jimmy’s an actor. As is his brother (who provided the musical accompaniment for the afternoon on acoustic guitar, as well). Having actorly people throw a wedding is kind of great. Wedding is theater and it’s fun to have a creative presentation. And it just makes it more meaningful for everyone than just doing the typical thing. So. Very lovely service.
Afterwards, we boozed it up. The bartenders made some pretty strong rye and ciders. Left-to-right: Josh Klein, Christin, Kati, Chell.
The wedding dinner took place in a converted greenhouse. We had assigned seating and each of our seats had a book on it for us, picked out by either Rebecca or Jimmy. I got a copy of “A Brief History of Time” which I accidentally left. Erk.
Sheep! Yup, it’s a farm.
Chris and Christin. After dinner. We mingled around with a bunch of different people, including some of Jimmy’s friends, Jimmy’s brother, one of the women who worked on the Meatrix with Rebecca, and Rebecca’s British brother — who’s about eighteen and at just that age where he’s trying to figure out religion and philosophy and “deeper meaning of life” types of things. Having a background in such things myself, I enjoyed having a slightly tipsy discussion with him about it. Jimmy’s brother was also interesting — he regaled us with stories of his life as an actor in LA.
I took a break after dinner to try to get some interesting night shots of the area. They mostly turned out quite blurry and not-so-great — I had no good way to stabilize my camera for long-exposure stuff. This one I liked, though.
After dinner and a couple hours of drinking and talking over near the greenhouses, the full wedding party broke up a bit and those of us who were planning on staying the night (and a few others) relocated up the hill to a bonfire set up near the tents. Some of us took turns down at the rental minivan changing back into our outdoor attire, although by that point my nice new dress shoes and slacks had been pretty well dirtied up by wet grass and mud. So it goes. But, man. It was so nice up by the fire. The night got cold. The fire was toasty. (Although: No marshmallows. Boo.)
I took a few sneaky shots of Rebecca and Jimmy by the fire. Jimmy has a bongo drum. A guitar also circulated through the crowd. Being able to play a bass guitar does not mean you can play a regular guitar. Unless you’re drunk.
And so, yes — the night was bitter cold. Christin and I were stuffed in our sleeping bags in the tent and the tent sat somewhat on an angle on the hill, so we sort of slowly slid to one side as the night progressed. By morning everything had become damp with dew and I took a considerable amount of time to get my pants on and trudge my way barefoot through damp, thick grass down the hill to the minivan to change clothes and then to the small outdoor sink to brush my teeth and make some feeble attempt to control my hair. The family had set out a small continental breakfast sort of thing in the greenhouse, so I hung out with Klein and some other folks over coffee and pastries.
You can see our tent camp and remains of the fire pit above. Rebecca and Jimmy spent their night in a cabin up in the woods a bit, still on the property.
After Christin got up and active we, of course, made our way down to the sheep pen, again. This time I was allowed to pull down the wheelbarrow full of butternut squash husks that had been used as soup bowls the night before, which we tossed out to the animals. Above Christin’s feeding one to one of what I called the “emo cows.” A note about the sheep. So. You can see different colored splotches on some of them. Pink. Blue. This is how the people running the farm know who has mated with whom. The males all have packets of colored chalk strapped between their front legs. So when they mount a female, they also leave a colored streak on her back. (And some of those ladies had quite a density of colored chalk streaks, not to make any moral judgments.) Fun fact!
Being Connecticut in Autumn, obviously there was much to photograph.
Getting off the farm took some effort. First, there were six of us carpoolers scuttling around here-and-there. Second, there was a bit of clean-up to attend to and we didn’t feel altogether comfortable just leaving the mess for the few remaining family and guests. So I helped take down the tent that had been over the outside bar and we did some trash removal at the firepit/campsite. This and that. Eventually, though, we got everyone stuffed into the minivan and were on our way. (Klein, as well, found a praying mantis eggsack which I’ll let him explain to you if you ask him. He used it to play an entertaining round of scare-the-shit-out-of-Christin and now has it somewhere in his home. Which I assume his wife Hulda is totally happy about.)
We didn’t get far. So the Hurlbut’s also have a small country store at the edge of their property. Though officially closed on that Monday, when she got word that we were poking around Rebecca’s aunt came down and opened up the place for us. Christin did our produce shopping for the week and we got the grand tour of the place. I got my parents a few jarred items. The whole place was just incredibly cute. They even had a small rabbit hutch in the front with a shaggy puff of an angora rabbit inside. Smokey was his name, if I remember correctly.
So, anyway, we got home safe (after a quick bit to eat in a little restaurant/convenience store in Connecticut) and got the car returned and finally got home, showered, and took a nap. Good times! Rebecca and Jimmy should totally get married again next fall. Thanks, R&J! And, of course, congrats on getting married! |
So. I'm Josh Knowles, a technology consultant and developer on a variety of mobile, social media, and gaming projects. Yup. And I live in New York City. E-mail me: chasing@spaceship.com Recently on TwitterI am chasing on Twitter. Sarah Palin's going to have to change her Twitter name, now. @EXGovSarahPalin #palin Wow. There are so many fake Twitter accounts trying to game the trending topics. All pix of cute girls. All with numbers at the end. Sigh. Re Sarah Palin resigning... Could she be bailing for a job at a place like Fox News? While her stock's up and she can get a fat paycheck? Most Popular PostsAll Previous Posts
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