float scaleSeed = 0; void setup () { size(600,400); framerate(100); colorMode(RGB, 1.0); smooth(); } void draw () { // background(000); float scaleNum = 100*sin(scaleSeed)+100; float scaleNum2 = 100*sin(scaleSeed*PI*2)+100; translate(width/2, height/2); rotate(scaleSeed*1); translate(160+scaleNum2/5, 0); rotate(scaleSeed*10); stroke(0, 0.2); fill(1, 0.1); ellipseMode(CENTER); ellipse (10, 0, scaleNum/5, scaleNum/5); ellipse (-10, 0, scaleNum/5, scaleNum/5); scaleSeed += 0.01; }